

You have risk to brick your TV with changing some other options like panel type. It will save your TV if you are confused. You also needed to take photo of each menu first when you enter the menu. If request came from media player itself, than it works as precache for FS. I remember a parameter that in the service menu adjust the cache/buffer size for media playback. Tool called Divfix++ complains something about those broken files BEWARE OF DIVFIX I read about it, tested it on a few avi files it seemed fine, so went. Last think at my mind might solve your problem is that: Service menu. You can watch a MKV while you downloading, but you have no seeking options and you cant FF or RW, because index of mkv usually at end of the MKV stream.( Except using my tool for that, meteorite. You can't pre-cache the stream easily too if media player not support it. Cache and buffer works for if there is a need of "previous" frames. You can't handle this problem with larger cache or buffer. Try to read 100k continuously and when the keyframe comes, it request to read 2MB. I think a ftp or fs hack will not solve your problem.Why? Because TV says the required byte size for each frame. I sometimes use it to watch mkvs while still downloading.Īverage bitrates are not important for shuttering. Click the Add Files button to choose your video file and then click on the Check Errors button to have the program scan to see if there are any issues. Once you download it, go ahead and extract all the files and then run the EXE file. In my book it is quite the most solid way to transfer data with less overhead. DivFix++ has been around for a long time and does a really good job of repairing AVI and DivX files. Something different would be an ftp to fs hack.


So one just needs to buffer a bit for the spikes. The mkvs I am talking of have average bitrates much lower than 16mbit. Jackcisco wrote:Ok I understand the hack just creates a mount on the usb-device and tricks the TV to use it as a device.Ĭould one consider to use the usb-device or RAM as a buffer? Otherwise the player would have to be altered to do the buffering (something impossible?).
